![]() ![]() Indeed, story is not the point here it’s not even one told indirectly through the environments. It’s minimal, atmospheric and highly effective – an abstracted rendition of a popular franchise, pared down to its bare essentials. All you hear is ambient noise and an understated musical score, and the result is one of the more memorable audio-visual environments we’ve seen in a mobile title. The isometric, fantastically clean visual style stands out from the crowd, and aurally, each box is essentially a series of levels that move you through a narrative without voices or character noises. As has been a staple of the series, presentation is key as well. Each scenario is a puzzle, some of which are forgiving and some of which have very specific solutions. Oh, and equipment must be used on the turn it's activated, meaning that unlike the Hitman games, you can’t simply carry it around until the time is right. Some boards include rocks or weapons for 47 to use (for distraction or murder, respectively). Players can move their 47 piece one space up, down, right or left per turn moving into an enemy in any direction other than the one they're facing will kill them. ![]() The other huge departure for the game, of course, is that it’s turn-based.
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